Haont & MWO team

Haont team front page


The Haont Development Team is a group of mutually trusted students with extensive knowledge and skills in programming, electrical or mechanical engineering, design, or any other technology-related discipline respected by other team members. Each member volunterely helps each others' projects in any way possible, no matter how difficult or impossible the projects seems at first look. The final goal of the team is not the projects it creates, but the knowledge that is shared and obtained while helping and working with each other. Every member of the team receives an exclusive access to all the projects the team works on, including free licensed copies of the software it creates and the software the team posesses, first-hand access to alpha and beta testing and even mechanical parts for non-virtual projects, if it is designed to be made in more than one copy.

    Current members:
  1. k1-801 aka Dmitry Kychanov, Senior C/C++ developer, chief server maintainer and team mentor. Bachelor of Programming Engineering and hardware operator in Izhevsk State Technological University. The author of the Haont concept.
  2. osdever aka Nikita, Junior C/C++/C# developer, the author of the MWO project. Former leader of the Byte PowerSoft team. On the team since early 2015.
  3. elaymm4, leading designer for the MWO project.
  4. Mitrofan Iskra, misleading desginer. On the team since early 2015.
  5. Osprey22, tester, Developer of two bots for the MWO Discord server.
  6. Bishop aka CHAD, tester.
  7. Every single person taking part in intensive software beta-testing and helping us to make our projects better.
Most Wanted Online

A mod to the famous game Need For Speed: Most Wanted that makes the game work online. Developed by the MWO division of Haont team, it provides an opportunity to drive alongside with other players from all over the world. The latest game info is available on our Discord server.

This project requires an installed copy of Need For Speed: Most Wanted (2005) on the Player's computer and due to the original game Terms of Use does not contain the original game installer, installation files or any other copyrighted materials that come along with the game, but may instead provide other copyrighted materials that belong to the team.

Server Monitoring link Server status
RU-1 See Monitoring >> Loading...
US-1 See Monitoring >> Loading...
EU-1 See Monitoring >> Loading...
Exoskeleton with extra limbs

Every person experienced a time when he needed one more free arm to accomplish some task, and there were no people around to help. As the people who work with a lot of mechanical parts with no people around to help with anything but an advice, we run into this problem daily, with no easy solution seen in the immediate future. The long-run opportunity to solve the problem is the project of a costume that gives anyone who wears it a set of 4 additional arms, making the total number to up to 6. The arms are attached right below the organic ones in such a way that they have almost the same capabilities and range as the organic ones, but have minimal movement restrictions possible for such configuration. Due to the major increase in load upon the trunk, the project includes a spinal reinforcement mechanism that helps to balance the load from both the wearer's body and any additional mechanisms attached to it. The reinforcement system looks somewhat the simillar to the system shown in the Spider-Man 2 movie, used by Doctor Octopus to connect his brain to his machine. However, the project we're working on does not involve any neural interface, thus it does not require any invasive procedures to be installed on a person. Instead, it uses transcranial EEG signals from the person's brain to achieve the information required to function.

Each arm is controlled in the same way, with the wearer imagining having 6 natural arms, even if he doesn't receive the neural feedback, he should be able to move the arms freely and with ease. Unfortunately, the project will require intensive training, as people don't naturally come with more than two arms, so to control them, a new set of brain paths should be developed inside the brain, and the arm motorics should be trained from the very beginning.

The project is currently is in it's early development stage, and there is no much detail available to share with public. However, we have a few images from different sources that might help to see how the project is supposed to work.